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Asian Generative
Art Exhibition
2024
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Choi Gunhyuk Profile Picture

Choi Gunhyuk From seoul

( 최건혁 )

Archiving a series of images found in the course of experimenting and iterating. Mostly drawing with code.

일련의 실험과 변주의 과정에서 발견되는 이미지를 수집하고 기록하고 있다. 주로 코드를 기반으로 창작하고 있다.

Printed Work: Spiralling

Deep-rooted uncertainty about my identity as a functional society member has led me to question myself whether I am a graphic designer, a creative coder or a media artist. And for the time being, I confess I feel I have not properly achieved being any of the above. I believed that there could be an unique perspective among this confusion, and I was inclined to produce more outputs close to graphic design with code.

This work is based on one of those first attempts, where I tried more actively to understand the basic high-level concepts of ray marching and use it to draw an illustration of sorts with code. The ray marching algorithm was used in an OpenGL fragment shader with ModernGL, a Python library. The helix object is based on the functions and articles written by Inigo Quilez, as are many parts of the ray marching algorithm itself. In the work process, individual still images from a certain timeline were printed with code to guess the final video to be made.

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  • Printed Work: Spiralling Figure 1
  • Printed Work: Spiralling Figure 2